

You have to sacrifice a rather large portion your durability if you wish to switch to another weapon, be it for ammo efficiency, or because you encounter and enemy that another weapon's loadout/range etc is more suited for. When riding Merulina, you can only use your secondary. As I'm typing this, I can't think of even one that makes that sacrifice, but I might be forgetting some frames. On some occasions you may not have the energy to recast, so you had to sacrifice your durability in order to gain energy - not something other frames generally have to do. This ties into point 1, for example: Whenever you do decide to make use of Zenurik for energy, you lose Merulina for some reason and have to recast. Sacrificing durability for Focus School/Opreator buffs.
Yareli warframe mods#
Players cite the use of mods that can replenish her energy to be one of the main culprits, but Zenurik can take care of that anyway. I suppose a buff to the stats would be nice, but I'd prefer to see some other changes in mechanics prior to another stat-buff, relating to some clunkiness I personally find momentum-breaking regarding Yareli.

I agree with most of what you said, except maybe the base stats - they seem fine to me for the most part, since Yareli's durability becomes quite good when on Merulina, but I'm at late game so I may have access to mods and abilities others may not. Edit: She was able to do SP through mainly reliance on her abilities and synergy with mechanics in the game, without needing the big META gear that nuke everything, or needing to cheese through mechanics such as Rolling Guard into shieldgating. Yeah Yareli isn't nearly as bad as some players make her out to be - she was able to do SP even before the recent buffs and now even more so. But yeah, I'm actually liking this frame now. Yareli could also use some stats passes, namely a little more health and armor. Mainly, Merulina needs to not be so clunky in tight spaces or get stuck on stuff, and some glitches need to be ironed out. Recasting seems to fix it for a little bit, but something isn't coded right in there.Īt this point, I think she's mechanically fine, but she definitely needs some tweaks. Also, sometimes vacuum just breaks on it, and I have no idea why. Guess that's kinda like a skateboard anyway, but it makes for some clunky gameplay. I find myself usually dismounting her to walk up stairs. It's also really easy to wedge the board in uneven ground, especially going up inclines. The dodge was a nice addition, but it also makes it very difficult to use her slam (double tap L/LB/L2). But the fact that Merulina has an almost bumper-car-like bounce on even the slightest of taps makes piloting in tight corridors really difficult. For starters, I'm sure your moms taught you not to skateboard indoors, and the lack of feedback on many actions (picking up Ayatans, opening lockers, hacking) and the difficulty on actually lining them up is annoying. I've gotten used to driving a K-Drive indoors, for the most part, but the real problem is bonking a tiny doodad sends you back surprising far, and that K-Drive boosting uses a completely non-standard movement behavior. It would be pretty much the same as using a Zenurik bubble, just requiring more skill.

I assume because that would open it up to Juice and Inertia Dampeners, but I don't see that as a bad thing. It's also really slow as far as K-Drives are concerned, and can't have mods equipped. Merulina's HP is determined by power strength, but other than that it's pretty much just a flat 75% DR shield for Yareli. 2) Merulina has some serious problems, the most obvious of which is the complete lack of customization. Unlike Banshee, Yareli is a very in-your-face frame, where Banshee is a quasi-stealth frame (or at least intended to be). 100 base HP and armor makes her even squishier than Banshee without Merulina active. I still think there are two problems with this frame and her sea-slug. Pair her with a weapon like Epitaph, Sporelacer (ESPECIALLY Sporelacer), or Kompressa, and she's a surprisingly strong damage dealer with strong zoning and some tankiness to her. Sea Snares actually feels like it properly tracks enemies now, Aqua Blades deals surprisingly respectable damage, and Riptide can pull enemies from halfway across a room to you or keep them far away.
Yareli warframe full#
Fixing my biggest problems with Merulina (namely enemy/loot radar and vacuum being turned off) and giving it full status immunity and purge has made Yareli a much better pick. Yareli has been my most played frame since the latest update.
